![]() ![]() You don’t want to get so immersed in that feedback that you end up doing ‘Yoda with lightsabers’ (Updates are typically accompanied by a discount, which helps.) “Even though there is a bump around those updates,” says Gibson, “there’s more of a long-term view to say, ‘This is a living product and this is a living world and if you jump in you’re going to continue to receive these extra free things and see it evolve and change’.” ![]() The continuing string of bonus stuff hasn’t hurt sales either, which see a bump with each update. “We enjoyed making the base game so I think we just wanted to continue making it and this was our way to do that.” “We just enjoy making the game,” says Gibson. While a bunch of the updates have been about keeping promises made during the Kickstarter campaign, others have been inspired by player feedback or Team Cherry’s own desire to continue tinkering with the thing they’re fixated on. See also Board Games Based On Video Games That Are Actually Worth Buying “And Hornet will incorporate some backer content as well,” Pellen adds, “some backer dungeons and backer bosses that are still to come.” “That will be the completion of everything we promised in the Kickstarter,” Gibson says. “The great figures of Hallownest, which are the great figures that you faced and some new ones, challenging them and ascending beyond is the theme.”Īfter that there’s one more update, which will add a new playable character: Hornet, the second boss you fight in the base game. When asked about the theme of this update, Gibson just shouts, “Gods!” Pellen expands on that a little. Godmaster will include a few new bosses and areas, a new variety of charms called Glorified Charms, and an NPC called the Godseeker who acts as a questgiver and perhaps romance interest. We’re learning all about trademarks as we go.” Fortunately we’re a tiny company so we can make name changes without it being too much of a hassle. (As they wrote in the announcement, “not only is the new name 100 times cooler, more distinct, more ‘Hollow Knight’, it also doesn’t conflict with the title of a certain mobile game, made by a very large, very powerful video game company!”) “We had to do a quick shift on that one, which is fine. “Someone else owns the name Gods and Glory,” Pellen explains. The next of Hollow Knight’s free updates will be called Godmaster, though initially it was announced as ‘Gods and Glory’. We enjoyed making the base game so I think we just wanted to continue making it and this was our way to do that. See also Genshin Impact Aether Cosplayer Finds Creative Way To Earn Gacha Money Back Hollow Knight was designed in a way that makes these modular add-ons possible, like a house built with renovation in mind, only when you knock down a wall in Hallownest you don’t get a bigger living room, you find an entire society of bees. It’s overall quite a solid and stable game (although if you’re experiencing input lag then turn off V-sync, you’re welcome). Only one of Hollow Knight’s major updates, Lifeblood, was focused on patching and optimization. That’s buggy meaning insectoid, of course. We can cram them into this ‘buggy’ theme and they fit quite well.” It’s a world with a style that we like working in, it’s very free for us to conceive whatever weird characters we want. Hollow Knight’s other co-director, designer Ari Gibson adds, “It’s a nice space to play in for us. “We’re already making a massive game,” says animator and co-director William Pellen, “It’s better for people to experience this massive game, then get something a little extra along the way to keep it fresh.” Others are ideas they had late in development and held onto for the sake of not overstuffing the initial release. Some of these updates fulfill promises made during their Kickstarter campaign, and a couple were even unmet stretch goals they decided to go ahead and make anyway. Hollow Knight’s creators, Australian indie studio Team Cherry, have likewise continued burrowing into the walls of Hallownest since their game’s release, adding new areas and characters and so on. (You can read all about how Hollow Knight’s maps were created here.) Hollow Knight is no different-Hallownest makes that ant farm comparison almost literal, its bug-themed world expanded by industrious insects like Myla, the tragic miner bug who sings while she works. They capture complex worlds in two dimensions, whether squeezed between glass or put on a screen. The maps for Super Metroid and the many games that followed it have a definite ‘ant farm’ quality to them. You Are Reading : With each free addon Hollow Knight gets bigger and better ![]() With each free addon Hollow Knight gets bigger and better ![]()
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