![]() I really don't know what's going on here. Of course these parts don't work together all that well, it's a real mess. I was able to build some parts of vio2sf using a newer compiler, using the latest (really old) official binaries for the stuff I couldn't build. Turns out you need MSVC++ 6.0 to build the thing (WTF). It also doesn't have any bandlimiting, but since the desmume project somehow has the source code of vio2sf in their repository, I figured why not just increase the sample rate and build the newest version to get rid of both issues. The latest official build of vio2sf is horribly outdated. in_gep has bandlimiting and no DC offset issus, fadeout works fine, too, but it features lovely pops and clicks in some tracks instead.ģ. NEZplug++ has really weird DC offset issues causing stuff to sound muddy in places, the fadeout time specification in m3u files is broken and will simply not work with anything more than 5 seconds and it does not have any bandlimiting. It's hard enough to find a Gameboy emulator with decent sound synthesis (bgb is the best one I know of, and even it is not perfect), but tools to work with GBS rips? Forget it. Is everyone really so low on disk space that they want to sacrifice all the advantages of conventional streaming formats (work with any player, including portable ones, easier to handle using existing tools, less CPU usage, faster seek times, etc.) for some extra disk space? As you might have guessed, I really like to have my stuff in streaming formats and if there were command-line convert tools that would really make the process of including stuff in my library a lot easier.Ģ. There are no command-line or even GUI tools that I know of that can convert a USF rip to a bunch of WAV, FLAC, whatever files. Everything is a plugin for winamp, foobar, etc. What I am talking about is ripping music from games that have either chipmusic or sampled music (GBS, 2SF, USF mostly).ġ. Thanks to vgmstream in general and test.exe specifically, I can't really think of anything to whine about here, a huge thank you to hcs at this point. First of all, I'm not talking about ripping music from games that have streaming music. Gamerips are giving me a headache by Jules at 6:57 AM EDT on JAlright, so this is basically a rant followed by the question "What am I doing wrong?", because it's highly unlikely that things are actually as bad as they seem to me because people would've gotten fed up with it long ago if they were.īut I'm getting ahead of myself. You can follow any responses to this entry through the RSS 2.0 feed.īoth comments and pings are currently closed.Ģ29 Responses to “DeSmuME 0.9.HCS Forum - Gamerips are giving me a headache On Wednesday, May 19th, 2010 at 3:50 am and is filed under Releases. ![]() If you downloaded your copy before, please download it again UPDATE We have released a new version of the source tarball to fix problems building the glade frontend. desmume.ini will be movedĪutomatically with the name config but you have to move your saves Have a common directory in ~/.config/desmume for config file, Users of OSX, gtk, cli and gtk-glade frontends please note that now we ![]() Some save files may be invalidated due to use of broken crc logic.īack up your DSV files before using this version of the emulator or else Most users will find that the compatibility ![]() This release focuses on emulation bugfixes and features of interest ![]()
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